搜索资源列表
openGL5_yh
- 实现对三维点云数据的曲面重构显示,而且通过迭代指定了每个片面的法失,使重构曲面更加平滑,Opengl学习必备入门程序,并已封装好了各种类,方便学习-Surface Reconstruction achieve the three-dimensional point cloud data show, but also through an iterative method is specified for each one-sided loss to make a smoother surface
Bernstein-Surface
- Bernstein 曲面,使用OpenGL绘制,里面有详细算法描述。-Bernstein surfaces, use OpenGL, which has detailed algorithm descr iption.
b_surface_base
- 这是本人基于B样条基函数方法而实现的曲面编程,使用opengl绘图。方法很简单,且可以迁移使用,欢迎下载。-This is my B-spline surfaces programming base function-based approach achieved using opengl drawing. The method is very simple, and can be migrated to use, welcome to download.
bspline4_deboor
- 这是本人基于B样条deboor算法实现的B样条曲面,使用Opengl实现,可供做B样条曲面的研究者使用。-This is my B-spline-based algorithm deboor B-spline surfaces, use Opengl realize, for doing the researchers used B-spline surfaces.
BESIER
- 使用OPENGL做的贝塞尔曲面,想要学习贝塞尔曲面创建过程的可以模仿此代码.-Bezier surfaces using OPENGL do want to learn the process of creating Bezier surfaces can mimic this code.
Bezier-B-spline
- VS下opengl实现Bezier曲面和B-spline曲面绘制,支持鼠标三位变换。源代码。-Under VS opengl achieve Bezier surfaces and B-spline surface rendering, support for mouse three transformations. Source code.
MFCOpenGL1
- 基于mfc使用opengl绘制曲面并且能够实现随意转动-Based on the MFC with opengl drawing surface and the ability to realize random movements
bezier
- opengl贝塞尔曲面,并添加光照和纹理,供学习参考。-opengl Bezier surfaces, and add lighting and textures, for study and reference.
Draw-curves-and-surfaces
- 用易语言结合opengl编写的画曲线和曲面三维场景,很值得学习。-Combined with easy language written opengl draw curves and surfaces three-dimensional scenes, it is worth learning.
vc3.0
- opengl实现的纹理贴图 在贝塞尔曲面上进行贴图 win32控制台程序-opengl achieve texture mapping textures win32 console program on Bezier surfaces
OpenGL_NURBS_surface
- 利用OpenGL库函数绘制NURBS曲面。-Use OpenGL functions to draw NURBS surfaces.
OpenGL_Bezier_Surfaces
- 利用OpenGL库函数绘制Bezier曲面。-Use OpenGL functions to draw Bezier surfaces.
Glut
- 图形OpenGL基本图元的绘制,熟悉曲线、曲面、二次几何体的绘制技术;-Graphics OpenGL basic graphics rendering, familiar curve, curved surface, the two geometry rendering technology
gBoolean
- 本实验主要利用OpenGL完成两个物体的加(或)、减(和)运算。利用二次曲面完成球、圆盘和圆锥的绘制。通过模板测试和深度测试来完成两个物体的加(或)、减(和)运算。设置菜单,并把右键和菜单相关联,来选择所要进行的操作。 -This experiment mainly use OpenGL to complete two objects and (or), minus (and) operation.By using quadric surface finish ball, cone and
opengl_surface
- 使用opengl的反馈模式,获得glut函数绘制的曲面上某一曲线的所有点坐标,来形成动画。包括菜单显示、三维显示、运动速度调节等等。-Use opengl feedback mode, get all the coordinates of a point on the curve plotted as a function of surface glut to form animation. Including menu display, three-dimensional display, m
Bezier
- 在VC6++上,利用opengl图形库对Bezier曲面进行实现-On VC6++, use opengl graphics library to achieve Bezier Surfaces
Quadrics
- 用OpenGL的glut库实现二次曲面的绘制,并添加纹理-Plotting conicoid glut with the OpenGL library and add texture
qumian
- vc++opengl 绘制NURBS曲面源代码-vc++ opengl rendering NURBS Surface source code
Surface
- 在VC++6.0环境下,利用opengl绘制曲面-basic on VC++6.0,using opengl draw curved surface
yasuo
- 提供基本的点、线、多边形的绘制函数外,还提供了复杂的三维物体(球、锥、多面体、茶壶等)以及复杂曲线和曲面绘制函数。-openGL 图形